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Clash of Arms first card driven game dealing with the Russian Civil war. Wage both the political as well as the military battle between the Bolshevik Reds and the Opposition Whites. Each turn is broken into 3 phases.
During the Political Phase, players try to gain control of 18 different factions using Political Cards. Players are forced to make difficult trade-offs between expending resources in the Political Phase vs the Action Phase and attempting to influence one faction at the expense of others.
During the Action Phase, players use Action Cards to conduct operations (activating a space for combat or movement), take replacements, place reinforcements, make strategic moves, seize initiative in combat, gain diplomatic traction with the factions or implement special operations. Leaders have these capabilities including exploitation, reinforcing battles, withdrawing, counter-attacking and conducting multispace attacks. Players are forced to make difficult decisions thwarting threats and capitalizing on opportunities.
During the Logistics Phase, players rebuild/repair units, determine if various factions withdraw from the combat, check for the effect of in-fighting within the RED and WHITE camps, check for attrition, purchase political influence, buy leaders and check for victory.
One 22x34 map, Standard Rules, Political/Faction Rules, 220 action/strategy cards, and 456 counters.
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