Pre-Order Item. Expect to have in stock by mid-January.
GMT is proud to present Vance von Borries’ sixth epic game in his award winning series of East Front games, Barbarossa: Crimea. This is a two-player operational level game depicting the battles in the Crimean peninsula of the Soviet Union during 1941 and 1942. Beginning in mid-October 1941 and ending in January 1942, it completes the year 1941 in this series of the German invasion of the Soviet Union. And it includes 1942 scenarios of the continued fighting in Crimea until the historical fall of the great Soviet naval fortress Sevastopol in July 1942.
All games of the EFS series are built to fit together side-by-side for possible combined play. We recognize that space is at a premium for some of you, so consider that all of the eight scenarios in this game require only one map or less; yes, just one map! Newcomers should try this game as a sample of the whole series. Barbarossa: Crimea includes several special features not found with all EFS games. Since the game revolves around Sevastopol, we include a special inset map to depict in detail the fighting at that important naval fortress. Much gaming will directly involve the inset, so we have streamlined previous series rules dealing with an inset map. We have also streamlined the naval rules, effectively rebuilding them. This in turn allowed us to rebuild the Odessa scenario found with the Barbarossa: Army Group South game in this series. There, and later in Crimea, the Soviets used amphibious operations to move battle lines forward. If an amphibious operation is not going well, the Soviets could declare an Evacuation. At Sevastopol the German player will be using his super-heavy artillery, including the world’s largest artillery piece, Dora, historically seen in the final game scenario. The design notes include an essay on these wonder-weapons.
Barbarossa: Crimea challenges you to balance your attack and defense in each sector of the game map, regardless of scenario. Neither side has sufficient resources in either troops or supplies so the key to winning will be good game play and a sound plan. Can you do better than the titans that struggled for the Ukraine in the summer and fall of 1941?