LABYRINTH: The Awakening, 2010 - ? expands on LABYRINTH: The War on Terror, 2001 - ?, a 1-2 player card-driven boardgame simulating at the strategic level the ongoing bid by Islamic extremists to impose their brand of religious rule on the Muslim world. The expansion continues where LABYRINTH left off adding new rules and cards to cover the last five years of history. Included are new mechanics to simulate the grass roots political movements of the Arab Spring and the resulting Civil Wars. LABYRINTH: The Awakening, 2010-? provides 90 all new event cards, additional markers, cubes and cylinders, and 7 new scenarios, including 2 that are playable to conclusion in 7 turns or less.
Introduced in this expansion are Local Security Forces, cubes which serve the dual role of providing state security as US Troops withdraw, and also represent those elements in a Civil War, including paramilitary protectionist and preservationist insurgency forces, which are fighting for a greater degree of representation in their government or are resisting the imposition of Jihadist will. Another new element is Awakening and Reaction markers. These are placed in country boxes by various events, are similar to influence markers from TWILIGHT STRUGGLE, and act as modifiers for or against War of Ideas and Jihad operations. Finally, Sub Saharan Muslim countries are added as country mats to allow for the representation of the struggles that have occurred recently in Mali and Nigeria.
The LABYRINTH: The Awakening, 2010-? expansion uses the same map, base rules, victory conditions, components, charts, and solitaire rules from its predecessor game, thus ownership of LABYRINTH is required for play.