Against the Odds magazine provides a view of military history from different perspectives. Each issue contains articles from game designers and other historical writers that take a broad view of the events surrounding historical battles. Each magazine also includes a professional printed full game.
Issue #20 A Fatal Attraction - In the beginning, it was Churchill's idea... a way of putting the old pre-dreadnaughts to useful service and making a show of strength in the waters off Istanbul which would, he said, cause immediate regime-change and take Turkey out of the war. It was thought very little infantry would be needed. In the end, when the last Allied troops evacuated, the casualty count for both sides topped half-a-million and Churchill lost his job.
And yet, the big naval attack had almost succeeded. The Allies would not know until after the war ended how close they had come to achieving their breakthrough on the Dardanelles. It was the first of many what might have been episodes, where success was just one more push, one more aggressive movement away...in contrast to many times when failure was reinforced and repeated.
br>A Fatal Attraction brings this campaign of tragedy and opportunity to life. The counters represent brigades, batteries, and ships, and players have the chance to do better than their historical counterparts, while gaining a greater appreciation for the difficulties faced by both sides, including supply shortages, command/control difficulties, and random events. With A Fatal Attraction, you'll find everything you need to understand Gallipoli except the smell and the flies.
This boxed set includes one map, 280 counters, rules and charts.