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ASL Overlay Bundle
The Advanced Squad Leader Overlay Bundle contains a re-printing of every overlay (on 34 cardstock sheets) issued by Avalon Hill or MMP except:
- Overlays from MMP's Red Factories
- Deluxe overlays (available in MMP's Deluxe ASL)
- Gavutu-Tanambogo overlays from Avalon Hill's ASL Annual 93b (re-released as a paper map in MMP's Rising Sun)
- Overlay E1 (escarpment) from Avalon Hill's West of Alamein (re-released as board 25e in MMP's Hollow Legions 3rd Ed.)
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ASL Pocket Chapter H
New from MMP is the Pocket Chapter H that for the first time collects all the ASL vehicles and ordnance for all the nationalities in one place. Following in the footsteps of the innovative Pocket Edition Rulebook, Pocket Chapter H has all the Chapter H pages from all the modules: German, Russian, American, British, Italian, Japanese, Chinese, French, Allied Minor, Axis Minor, Finnish, and all the participants in the Korean War, as well as the Design Your Own rules.
The format is the same as the Pocket Edition Rulebook, with quality paper thinner than the regular ASL Rulebook, less than 3/4 inches thick, and measuring approximately 7.5 X 9.5 inches. The back cover shows the C3 To Hit Table and the To Hit DRM charts. Pocket Chapter H is a comprehensive and handy table-side supplement to the core rules that no devoted ASL player should be without.
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Croix de Guerre 2nd Edition
CROIX DE GUERRE brings the French order of battle back into print and adds DINANT: ROMMEL AT THE MEUSE, the brand new Historical ASL campaign on the crossing of the Meuse in May 1940. In addition to the original eight CdG scenarios and the ten new DINANT scenarios, CROIX DE GUERRE includes 22 more out-of-print French scenarios updated for balance and clarity plus a bonus 1944 scenario on the Dinant map. Also included are mapboards 42 and 43 and a revised National Capabilities Chart. CROIX DE GUERRE not only provides the standard French blue counters for use in 1939-40, but also provides for the first time unique infantry counters for the Vichy French regime’s overseas colonies (two-tone French-blue-in-German-blue) and for the Free French (standard French blue with a Cross of Lorraine). That means all the personnel, weapons, and uniquely French vehicle counters used by French forces throughout World War II, as well as the detailed Chapter H historical notes to accompany the counters and revised Chapter A rules to reflect the new French infantry counters.
DINANT: ROMMEL AT THE MEUSE takes players through the rapid movement of Erwin Rommel’s Panzer-Division 7 across the Meuse and through the “impenetrable” Bois d’Ardennes and shows the fighting at the southernmost portion of the river crossing at the town of Dinant during 11-14 May, 1940. Facing the Germans were the exhausted men of the 18th Infantry Division, who had marched almost 50 miles in the preceding three days. High Command had stripped from them all their 60mm mortars, almost half of their motorized transport, and many of their 25mm anti-tank guns, giving those to units “more likely to face action.”
DINANT: ROMMEL AT THE MEUSE features two historical 22˝×34˝ map sections with several new terrain types—Road Tunnels, Railroad Embankment Underpasses, 15th Century Fortresses, Weirs, and Retaining Walls. The 10 scenarios showcase fighting at and around the area of the crossing. Players will navigate through a maze of narrow streets alongside the Meuse River at the bottom of 90´ high cliffs and then climb to the plateau above. The Campaign Game will also see the German player building pontoon bridges and assembling ferries for men, tanks, and equipment to cross the river, all while under fire.
CROIX DE GUERRE is therefore much more than a mere reprint of its predecessor and showcases the French army as never before. Vive la France!
CROIX DE GUERRE components:
• 11 countersheets (samples!)
• two 22" x 34" maps (for DINANT: ROMMEL AT THE MEUSE)
• two 8" x 22" standard ASL geomorphic maps (42 and 43)
• French Chapter H
• Chapter DN (with the DINANT HASL rules)
• 41 ASL scenarios (including 11 for the DINANT HASL)
• two DINANT HASL chapter dividers
• one revised National Capabilities Chart
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Doomed Battalions 4th Edition
DOOMED BATTALIONS is the Allied Minors Extension to the ADVANCED SQUAD LEADER Game System. This new Fourth Edition (DB4) expands on the Third (which itself included THE LAST HURRAH and eight other scenarios when it was released in 2009) with the addition of eight more out-of-print Allied Minor scenarios previously published elsewhere by Avalon Hill and MMP. Existing errata for all 32 scenarios have been incorporated, and some of the scenarios have been updated to correct issues of balance. This edition also showcases a complete revamp of the artwork for all Allied Minor units, vehicles, and weapons on four countersheets, including the addition of new MMC types for the Poles. DB4 also comes with the new rules for late-war SS, Polish MMC, Rail Cars, and Debris (originally issued in TWILIGHT OF THE REICH), an updated National Capabilities Chart (complete with all those MMC types), and an updated Chapter B Terrain Chart, including new entries for the new terrain. Five geomorphic mapboards (9, 11, 33, 44, & 45) and three sheets of terrain overlays carry over from Third Edition.
Doomed Battalions 4th Edition contents:
- one box and lid
- five 8” x 22” geomorphic mapboards (9, 11, 33, 44, & 45)
- three sheets of overlays
- four countersheets
- updated Allied Minor Chapter H notes
- 20 replacement rules pages for Chapter A & B
- updated National Capabilities Chart
- updated Chapter B Terrain Chart
- 32 ASL scenarios:
• 43 Into the Fray • 137 Italian Brothers • 44 The Gauntlet • 138 Rattle of Sabers • 45 Revenge at Kastelli • 139 The Weigh In • 46 Birds of Prey • 140 Round Two • 47 Rude Awakening • 141 Action at Balberkamp • 48 Toujours L’Audace • 142 On the Road to Andalsnes • 49 Piercing the Peel • 143 Grebbe End • 50 Age-old Foes • 144 The Professionals • 83 An Uncommon Occurrence • 307 Maczek Fire Brigade • 84 Round One • 308 Riding the Coattails • 85 No Way Out • 309 Will to Fight…Eradicated • 86 Fighting Back • 310 A Polish Requiem • 87 Good Night, Sweet Prince • 311 Vogt’s Ritterkreuz • 88 Art Nouveau • 312 Sting ‘em at Zingem • 89 Rescue Attempt • 313 Airborne Samurai • 90 Pride and Joy • 314 Defeat in Java -
Hakkaa Päälle (ASL Module 14)
Reprint of 2015 edition
Hakkaa Päälle! (Advanced Squad Leader Module 14) provides the ASL player with the complete order of battle for the Finns, including every major vehicle, gun, and squad type that saw combat during World War II. Chapter H distills years of research into pages of detailed notes on the guns and vehicles involved. Included along with three new Finnish squad types are the revised Chapter A rules to handle them.
Finnish ordnance and armor throughout this period are represented from the single Landsverk armored car that was the only combat-worthy Finnish AFV at the start of the Winter War, through the end of the Lapland War, when Finnish armor included captured Russian AFVs and Sturmgeschuetz purchased from Germany. Modern tanks like the T-34/85 or StuG IIIG were in the distinct minority, however, and the Finnish player will often find himself equipped with obsolete tanks such as T-26s and T-28s when facing the enemy.
The Soviet Union was Finland’s chief adversary, and Hakkaa Päälle! also contains new vehicles and Chapter H notes for the Russians. Fan-propelled sleds (aerosans, both armed and not), ad-hoc armed LANO trucks, early war versions of the T-26 (the two-turreted T-26 M31 and the flamethrower-armed OT-26, among others), up-armed T-28s, and the experimental SMK and T-100 tanks are all included. Additionally, a number of Lend-Lease Vehicles (Lee, Matilda II, Valentine VIII, Churchill III, etc.) now see Russian counter form. To simulate the lackluster performance of the Russian forces during the Winter War, SSR-invoked rules for Russian Early War Doctrine are included.
Captured French tanks such as the 38H 735(f) and the 35-S 739(f) used by the Germans in Finland are included in German colors, along with similar German AFV counters whose availability to ASL players was previously limited.
Player aid dividers include the National Capabilities Chart with the new Finnish squad types and other updates, backed by the standard OBA flowchart. Also enclosed are new rules for Prepared Fire Zones and Light Woods, transforming the battlefield for mapboards old and new. The heavily wooded mapboard 52 completes the package.
Hakkaa Päälle! is not a complete game. Ownership of the Advanced Squad Leader Game System is required for play.
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Hollow Legions, 3rd Edition
This updated version of HOLLOW LEGIONS includes the complete contents of the original (the entire Italian order of battle and Italian Chapter H—now updated, two desert boards, and eight scenarios), plus all the scenarios, boards, rules, and Desert parts from the now-superseded WEST OF ALAMEIN, plus Soldiers of the Negus, and 29 out-of-print scenarios.
Additionally, HOLLOW LEGIONS now includes the rules and scenarios from Soldiers of the Negus, originally published by our friends at ELR that expands the Italian theater to East Africa and the Second Italo-Ethiopian War of 1935-36. This was Mussolini's war of aggression to conquer Ethiopia (Abyssinia) from Emperor Haile Selassie's largely tribal armies and is widely seen as a precursor to WWII. A full complement of counters for both Ethiopian and Eritrean (allied with Italy) forces is included.
In total, HOLLOW LEGIONS includes a whopping 53 scenarios:
- The original 16 scenarios from WEST OF ALAMEIN and the original HOLLOW LEGIONS;
- 21 scenarios from various out-of-print publications (such as the ASL JOURNAL, ASL ANNUAL, and The GENERAL) that feature either Italians or Desert actions (and sometimes both), including the mini-campaign Line In The Sand;
- All eight scenarios from Action Pack 3, which featured the Italians; and
- Eight scenarios from Soldiers of the Negus.
HOLLOW LEGIONS Components:
- one box & lid
- ASL Rules Chapter F, revised
- Italian Chapter H, revised
- Chapter A rules pages (updated for Soldiers of the Negus)
- one chapter divider
- five countersheets
- eight 8" x 22" geomorphic maps (25-31, 25e [formerly overlay E1])
- desert overlays (D1-D6; H1-H6; S1-S8; SD1-SD8; W1-W4; X1-X5)
- 53 ASL scenarios
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Rising Sun (2020 Reprint)
This reprint of Rising Sun will also include the map and five scenarios for the Hell's Corner HASL which originally appeared in Operations Special Edition #3.
Rising Sun is Advanced Squad Leader’s long-awaited return to the jungles, islands, and atolls of the southwest Pacific. Multi-Man Publishing has combined the original ASL modules Code of Bushido and Gung Ho! into one monster package. Rising Sun includes the entire Japanese, Chinese, and United States Marine Corps orders of battle; a 2nd edition of Chapter G, which covers the unique rules needed to play ASL in the Pacific Theater of Operations and incorporates all the current errata; and an updated Chapter H for the Japanese and Chinese vehicles and ordnance and for landing craft.
Also included are 32 updated scenarios, combining the original Code of Bushido and Gung Ho! scenarios with 16 out-of-print PTO scenarios that originally appeared in the pages of the GENERAL, the ASL Annual, and the ASL Journal.
From the ASL Annual '93b comes the Gavutu-Tanambogo campaign game (Sand and Blood), a new 17×22 Gavutu-Tanambogo map, and Chapter Z pages. Scenario errata have been incorporated, and new errata have been issued for the older scenarios to reflect the balancing changes made to the updated scenarios.
The package is rounded out by seven 8×22 geomorphic mapboards (boards 34-39 and 47) and dozens of overlays, all updated to match the latest style of boards. Both the rules and the counters benefit from a larger, more readable font.
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Twilight of the Reich
TWILIGHT OF THE REICH (TotR) takes Advanced Squad Leader players to the final stages of the war in the European theater, as 15 of its 17 scenarios concentrate on the Allied advance from the borders of Germany in 1944, through a series of Hitler-declared “fortress” cities, to the final struggle in 1945 for the heart of the Reich itself—Berlin.
To aid in the recreation of these struggles, TotR brings Debris and Rail Car rules and counters into the core ASL system and provides a series of large factory, graveyard, and railyard (complete with rail cars) overlays to help depict the fight for domination of key urban and heavily industrial terrain features. TotR provides an expanded late-war German SS Order of Battle and rules for SS ELR substitution familiar from Historical ASL modules. Also included are Soviet NKVD counters, Assault Engineer counters for several nationalities, and new German MMC counters that represent Volksgrenadier formations introduced toward the end of the war.
The scenarios are all set on four new 11˝×16˝ double-sided urban mapboards and four dozen new overlays designed by Bill Cirillo (of FESTUNG BUDAPEST fame) and painted by Charlie Kibler.
The late war scenarios were developed in collaboration with Sean Deller and intensely playtested by multiple groups of veteran players. Additionally, two early war scenarios designed by Tom Morin, designer of VALOR OF THE GUARDS, focus on Soviet NKVD units, employing the included counters for those troops. These scenarios are all crafted to enhance the level of uncertainty typically faced by an attacker in ASL, utilizing a set of TotR Scenario Special Rules applicable to all scenarios that, among other things, provide the defender with additional tools at setup. Replayability is enhanced through a highly vetted rubble-and-debris generation process, while the scenarios allow each player to tailor his side’s OB through the purchase of weapons and fortifications, thus allowing him to implement a strategy that best meets his needs and style of play.
Prepare to be immersed in the struggle for the end game in Europe!
TWILIGHT OF THE REICH components:
- four 11˝×16˝ geomorphic double-sided maps (16a/b-19a/b)
- 49 overlays
- two countersheets
- Updated ASL Rule Book Chapter A & Chapter B Rules set
- 17 ASL Scenarios
- one box and lid
TWILIGHT OF THE REICH is not a complete game. Ownership of the Advanced Squad Leader Game System is required for play.
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Yanks (2nd Edition)
YANKS is back, and better than ever, as it now includes the essential elements of PARATROOPER and 24 additional scenarios. YANKS contains the entire United States Army order of battle for ASL, including five different squad types, their half squads, leaders, and all the varied vehicle, ordnance, and support weapon and crew counters, thus enabling you to command every type of combat unit used by the American Army in every theater throughout the war. Chapter H contains over 20 pages of detailed notes on the guns and vehicles, complete with some minor updates to the original. Also included are eight mapboards: 16-19, 24, 40-41, and 46, which will help you play many of the 40 scenarios inside YANKS: the 16 original scenarios from YANKS and PARATROOPER (all re-balanced) as well as 24 more out-of-print scenarios, re-numbered and re-balanced, all with existing errata incorporated. (New errata have been issued for the old scenarios to reflect the balancing changes made in these updates.)
40 scenarios, 8 mapboards, and 6 counter sheets.