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Twilight Creations
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Zombies!!! 11: Death Inc.
Zombies!!! 11: Death Inc. simulates what would happen if you went to work one day and discovered that all your coworkers really were zombies! Of course, you being the “brown-noser” that you are, you decide that rescuing the surviving board members just might help your career. Unfortunately, you aren’t the only one with this idea. -
Zombies!!! 12: Zombie Zoo
The zoo has been infected and the animals are turning into zombies! The monkeys have escaped, but you still have the ability to override the automatic release on the other cages in the zoo. You must reach these cages in time or the animals will break loose, making your job even harder. Zombies!!! 12: Zombie Zoo comes complete with 15 tiles, 30 cards, 90 plastic zombie animals, five lock tokens, and rules. -
Zombies!!! 2: Zombie Corps
Ready...Aim...Scream! This is the long awaited military base expansion for the Zombies!!! board game. Requires Zombies!!! to play. -
Zombies!!! 3: Mall Walkers
It's Zombies!!! 3 and yes, it is set in a mall!!!
This expansion for the original Zombies!!! boardgame includes additional rules for a new movement system specifically for the mall and two new scenarios. This game requires the original Zombies!!! to play. -
Zombies!!! 3.5: Not Dead Yet!
Zombies!!! 3.5: Not Dead Yet! is an all event card expansion for the hugely popular Zombies!!! boardgame. These cards are designed to be used in conjunction with any Zombies!!! game or players may use the new deck construction rules included with this set to build customized community or individual player decks. -
Zombies!!! 4: The end…
This standalone expansion, for two to six players, features an ever changing map and an always hungry pack of undead dogs. Players take turns playing map tiles, placing zombies, running furiously, screaming, fighting and generally creating havoc. Zombies!!! 4 can be played alone or combined with any other Zombies!!! set(s). -
Zombies!!! 5: School's Out Forever
At Twilight University, the normal curriculum has changed. Instead of studying science and art, students at this school study improvised weaponry and major in SURVIVAL!!! Requires the Zombies!!! core set to play. -
Zombies!!! 6: Six Feet Under
ZOMBIES!!! 6: 6 FEET UNDER adds a whole new level of excitement to the Zombies!!! game. With this expansion players are now free to explore the underground subways and sewers beneath the city. -
Zombies!!! 6.66: Fill in the ___!!!
ZOMBIES!!! 6.66 FILL IN THE ____!!! adds... Well, honestly it adds nothing. But that’s the cool part. We provide the blank cards and tiles with the official Zombies!!! backs. You provide the rest. -
Zombies!!! 7: Send in the Clowns
Zombies!!! 7: Send in the Clowns pits you against the traveling carnival of the damned. Visit the Big Top, and the Fortune Teller. Get lost in the Fun House. Enjoy some cotton candy. Actually, forget all that and get ready to run screaming from the growing mob of zombie clowns. -
Zombies!!! 8: Jailbreak
Zombies!!! 8: Jailbreak starts you out in the mental ward. It’s up to you to see if things get worse from there. Actually, things will get worse. It seems the rest of the inmates have developed a taste for YOUR brains! -
Zombies!!! 9: Ashes to Ashes
Zombies!!! 9 lets you explore your local cemetery and see if you can stop the source of the zombie scourge. What is that funny-smelling smoke coming from the crematorium, anyway?